Aiming Mode
uses the mouse to simulate the movement of the character’s view in games, commonly used in FPS games and 3D ARPG games. When Aiming Mode
is enabled, the mouse cursor is hidden, and moving the mouse simulates a finger swiping on the touchscreen to control the view. When Aiming Mode
is disabled, the mouse cursor reappears.
Boundary: Determines whether the simulated finger is restricted within a range. Some games allow points beyond the screen, and in such cases, disabling the boundary
can provide smoother control.
Radius: If the Boundary
is enabled, you need to specify the radius. When the simulated finger moves outside the range, it will return to the center.
Re-center Mode: Determines how to return to the center after crossing the boundary
.
Default: The return to the center occurs after an interruption, which may cause a pause.
Nonstop: Returns to the center without interruption, but not all games support this mode.
Re-center Delay: When in Default
Re-center Mode, the simulated finger returns to the center after crossing the boundary with a delay of n milliseconds.
Release Delay: After the returns to the center, there is a delay of n milliseconds before movement stops.
Sensitivity X: Sensitivity for horizontal movements. The higher the value, the faster the horizontal movement.
Sensitivity Y: Sensitivity for vertical movements. The higher the value, the faster the vertical movement.
Auto Release: If the mouse remains still for n milliseconds, the simulated touchscreen finger is automatically released.
Offset Correction: In some games (such as Free Fire), view movement may become unstable when boundary mode is disabled. In such cases, enable this option. Otherwise, keep it disabled.