The Camera stick
uses the gamepad’s joystick to simulate character view movement in games, commonly used in FPS games and 3D ARPG games.
Boundary: Determines whether the simulated finger is restricted within a range. Some games allow points beyond the screen, and in such cases, disabling the boundary
can provide smoother control.
Radius: If the Boundary
is enabled, you need to specify the radius. When the simulated finger moves outside the range, it will return to the center.
Re-center Mode: Determines how the joystick returns to the center after crossing the boundary
.
Default: The return to the center occurs after an interruption, which may cause a pause.
Nonstop: Returns to the center without interruption, but not all games support this mode.
Re-center Delay: When in Default Re-center Mode, the simulated finger returns to the center after crossing the boundary with a delay of n milliseconds.
Release Delay: After the joystick returns to the center, there is a delay of n milliseconds before stopping.
Sensitivity X: Sensitivity for horizontal movements. The higher the value, the faster the horizontal movement.
Sensitivity Y: Sensitivity for vertical movements. The higher the value, the faster the vertical movement.
Main Joystick in Dual-joystick: K2er supports two gamepads controlling the Camera stick
simultaneously. If both joysticks are in use, the main gamepad will take priority.
Reverse X: Inverts the X-axis data of the joystick.
Reverse Y: Inverts the Y-axis data of the joystick.
Swap X & Y: Swaps the X-axis and Y-axis data of the joystick.
Dead Zone: The unresponsive area between the center and the edge of the joystick.