The Free Look (Small Eye)
needs to be used in conjunction with the Aiming Mode
, similar to the Small Eye
feature in TPS games. It is typically used in FPS/TPS
games and 3D ARPG
games. When you hold down the Shortcut
, the mouse movement, which was originally controlling the Aiming Mode
, will switch to control the Free Look (Small Eye)
. Releasing the Shortcut
will return the mouse control to the Aiming Mode
.
Boundary: Determines whether the simulated finger is restricted within a range. Some games allow points beyond the screen, and in such cases, disabling the boundary
can provide smoother control.
Radius: If the Boundary
is enabled, you need to specify the radius. When the simulated finger moves outside the range, it will return to the center.
Re-center Mode: Determines how to return to the center after crossing the boundary
.
Default: The return to the center occurs after an interruption, which may cause a pause.
Nonstop: Returns to the center without interruption, but not all games support this mode.
Re-center Delay: When in Default
Re-center Mode, the simulated finger returns to the center after crossing the boundary with a delay of n milliseconds.
Sensitivity X: Sensitivity for horizontal movements. The higher the value, the faster the horizontal movement.
Sensitivity Y: Sensitivity for vertical movements. The higher the value, the faster the vertical movement.
Enter Delay: After the Shortcut
is triggered, delays by n milliseconds before switching from Aiming Mode
to controlling the Free Look (Small Eye)
.
Exit Delay: After the Shortcut
is released, delays by n milliseconds before switching from Free Look (Small Eye)
back to Aiming Mode
.