The Free Look (Stick) needs to be used in conjunction with the Camera stick, similar to the Small Eye feature in TPS games. It is typically used in FPS/TPS games and 3D ARPG games. When you hold down the Shortcut, the joystick that was originally controlling the Camera stick will switch to controlling the Free Look (Stick). Releasing the Shortcut will return the joystick control to the Camera stick.
Boundary: Determines whether the simulated finger is restricted within a range. Some games allow points beyond the screen, and in such cases, disabling the boundary can provide smoother control.
Radius: If the Boundary is enabled, you need to specify the radius. When the simulated finger moves outside the range, it will return to the center.
Re-center Mode: Determines how to return to the center after crossing the boundary.
Default: The return to the center occurs after an interruption, which may cause a pause.
Nonstop: Returns to the center without interruption, but not all games support this mode.
Re-center Delay: When in Default Re-center Mode, the simulated finger returns to the center after crossing the boundary with a delay of n milliseconds.
Sensitivity X: Sensitivity for horizontal movements. The higher the value, the faster the horizontal movement.
Sensitivity Y: Sensitivity for vertical movements. The higher the value, the faster the vertical movement.
Reverse X: Inverts the X-axis data of the joystick.
Reverse Y: Inverts the Y-axis data of the joystick.
Enter Delay: After the Shortcut is triggered, delays by n milliseconds before switching from Camera stick to controlling the Free Look (Stick).
Exit Delay: After the Shortcut is released, delays by n milliseconds before switching from Free Look (Stick) back to Camera stick.
Dead Zone: The unresponsive area between the center and the edge of the joystick.